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NOTHING INTERACTIVE

During the second semester at FIEA we are divided into capstone teams and have to develop a game in 7 months(Jan-July 2022).
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At Nothing Interactive, we chose to develop a game for steam , that would be fast paced and frantic. Capstone helped me gain experience on working on a large industry sized team.
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As a programmer on the team, few of the tasks that I worked on was:-
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Implement level streaming to stream tiles in.
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Work on dynamically generating nav meshes at runtime
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Ideate and implement enemy AI
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Convert blueprints to C++
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Profile and improve performance
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Below is a video showing off the level streaming system.
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