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NOTHING INTERACTIVE

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During the second semester at FIEA we are divided into capstone teams and have to develop a game in 7 months(Jan-July 2022). 

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At Nothing Interactive, we chose to develop a game for steam , that would be fast paced and frantic. Capstone helped me gain experience on working on a large industry sized team.

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As a programmer on the team, few of the tasks that I worked on was:-

  • Implement level streaming to stream tiles in.

  • Work on dynamically generating nav meshes at runtime

  • Ideate and implement enemy AI

  • Convert blueprints to C++

  • Profile and improve performance 

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Below is a video showing off the level streaming system.

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