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GAME ENGINE

Engineered a custom game engine from the bottom up using C++ and built Jump++ a Doodle jump clone using this game engine.

SPACE ONSLAUGHT

Created a C/C++ bullet hell styled game using open GL with Connor from FIEA.  The game required us to come up with custom physics and collision detection system. 

NOTHING INTERACTIVE

A 3rd person survival shooter game that I helped develop as a part of  Nothing Interactive , A 21 member capstone team at FIEA.

ICE SEE FIRE

An arcade style game I made in Assembly using Easy 68k.

This game really helped develop my knowledge of assembly code, registers , assembly instructions and memory management.

Some of the features of this game are:-

  • All images are drawn by reading the BMP image pixel data in the header.

  • Custom physics and collision detection.

  • Fixed point math for gravity.

  • 7 segment LED to render score.

DARK CASTLE

An educational simulation based game made for the US Airforce to help them with training their students.  The game consisted of mini games each corresponding to a training exercise. 

I primarily worked on developing a switch style mini game which needed me to implement a command line styled interface in unity.

UNIX COMMANDS

A simple project I did in my undergrad was implementing unix commands in a windows machine. This project helped me get familiar with python as a language and understand how operating systems work.

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