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Week 0 : Introduction and Research

  • Writer: Abhijit Baruah
    Abhijit Baruah
  • Sep 8, 2022
  • 1 min read

Hello! For my next project I intend to build a 3D physics engine in C++ and integrate it into the Game engine framework that I worked on. https://baruahabhijit97.wixsite.com/website/custom-game-engine

Additionally a friend of mine worked on the engine and integrated a mesh renderer component into the game engine. I will be using his version of the game engine.


The goal of this project is to familiarize myself with 3D math and working with a large codebase and adding functionality to it. For the first week I mainly researched into the types of physics that game engines use.

For this project I have decided to stick to Rigidbody , deterministic physics.


For my research I used the following links to understand about the physics equations, collisions and the design/architecture that I might use :-




For the next week I aim to develop the Rigidbody class and enable adding a rigidbody to a gameobject.


Stay tuned for more!


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